![]() ![]() ![]() At one point the Narrator injures their leg while climbing through a cave, taking painkillers salvaged from a wrecked ship to ease the pain. The Narrator then recounts stealing a book from the library containing chartings of an uninhabited Hebridean island, where he travels to and lives for an unknown length of time. It can take up between six to eight full runs in order to have heard every fragment of narration at least once.ĭespite the fragmented narration, the overall story told by the Narrator has a few consistancies: the Narrator tells the story of how, after leaving the hospital for kidney stone surgery, he and Esther were involved in a car crash with a man named Paul, resulting in Esther's death. This results in the narration to somewhat lack coherency, forcing the player to draw their own conclusions to the story and making the game replayable. Each fragment is semi-randomly generated, with each location have between two to four variations in narration, which changes each time the player restarts the game again. These fragments of narration are triggered as the player reaches various key locations along the path, typically when certain landmarks are in view, or when the player approaches those same landmarks. Throughout the player's journey across the island, a disembodied narrator speaks, reading aloud fragments from a series of letters to a woman named Esther (It is not directly specified who the Narrator is, but it is generally believed that he is Esther's husband, as well as the player character). The player walks up the cliff path towards the beacon and, upon reaching it, climbs to the top of the tower and leaps off the cliff, taking flight and flying around the island and across the bay before the game ends, fading to black. From here the player character makes their way out of the cave, falling down more shafts before having a vision of a motorway, completely sunk underwater, before awakening on a moonlit beach beneath a cliff, where a radio beacon stands. The player walks past the lighthouse, along a cliff edge, past a beach strewn with shipwrecks, and various abandoned buildings including an old bothy, until eventually they fall down a hole into a massive network of caves, lit by bioluminecent fungus. Please feel free to send us your comments, suggestions, requests or additional songs we may not know of.The game opens on an old pier in front of a long-abandoned lighthouse, and the player can begin walking around. We are in the process of pouring our old database into this webpage. ![]() Furthermore, for a modest fee, we will provide as much sheet music and recorded materials (mp3’s) for these songs as we have or can find. As the number of songs increases we will undoubtedly move the project to its own site. My goal is to offer all original Ladino lyrics and my own translations, absolutely free, in one place on the internet. I have accumulated a vast library of manuscripts, rare songbooks, romanceros (a collection of romantic Sephardic ballads, poems and songs) and sheet music which I wish to make more available. I have been involved in performances, recordings and research of the Sephardic Song repertory, of which Ladino Songs is the most important part, for over 20 years. The Ladino Song Project is a database of Ladino song original lyrics translated into English. ![]()
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